Service, sync, and privacy
Frequently Asked Questions
Straight answers about pricing, what the desktop app reads, what the website receives, and how your conversations are handled.How does Loadout Legends work?
The desktop app reads supported character and gameplay information from the locally running EverQuest client's memory using read-only access. It turns the relevant results into structured records and sends those records to Loadout Legends when website syncing is enabled. The app does not write to or modify EQ's memory, inject code or DLLs into the game, or automate player input. The website uses the resulting records to update your loadouts and supported community features.
Is Loadout Legends free?
Yes. Participating in the leaderboards, automatically syncing your character to an online profile, and using the tools built into the Sync application are free and are intended to remain free.
- Loadout Legends may eventually introduce optional premium accounts. The goal would be for most people to continue using the service for free while a smaller group of premium subscribers helps cover the cost of running it.
- Free accounts can keep up to three loadouts across all of their characters. Syncing an existing class combination updates that loadout and does not use another slot.
- Accounts that already had more than three loadouts when the free limit was introduced keep those loadouts and can continue updating them, but cannot add another loadout unless they first reduce their total below the limit.
- Future premium accounts are expected to receive a substantially higher loadout limit.
- Premium accounts are also expected to offer deeper profile-customization options. These plans may change as the service develops.
- There is no release date for premium accounts. Their timing will depend on community growth and the increasing cost of providing the service. For now, the focus is on building the best tools and service possible.
Will I get banned for using this?
No third-party developer can guarantee how Daybreak will interpret or enforce its rules in every situation. Loadout Legends reached out to the EverQuest community manager for guidance and was directed to Section 10, the cheating section of Daybreak's Terms of Service. Loadout Legends is designed not to perform the prohibited gameplay-modifying or advantage-giving behavior described there:
- It reads supported information with read-only process access; it does not write to EQ's memory, inject code or DLLs, modify the game client, or alter game files.
- It does not decrypt, intercept, or modify data transmitted between the EQ client and Daybreak's servers.
- It does not automate gameplay, issue commands, simulate input, run macros, control a character, or support unattended play.
- It does not provide hacks, bots, aimbots, duping, combat assistance, or another in-game advantage over other players.
- It does not disable, circumvent, or tamper with anti-cheat or anti-hacking systems.
- Its purpose is to read supported profile and gameplay results for display and community features on the Loadout Legends website.
- Being directed to Section 10 is guidance, not a formal Daybreak whitelist or a promise against future policy or enforcement changes. Players should review Daybreak's current terms and make their own informed decision about any third-party application.
What gets uploaded to the website?
The exact fields depend on the feature being used. Website syncing can transmit the following categories of information:
- Account connection: your email, password, and a random desktop-installation ID are sent when you sign in. The password is used for that request and is not saved by the desktop app. Later requests use a revocable device authorization instead.
- Character identity: character name, server, detected class combination, loadout level, loadout fingerprint, and capture time.
- Equipment and carried inventory: worn gear, pet gear, bags, and detected bag contents, including slot, item ID, name, icon, upgrade level, container capacity, and slotted Exaltation effect details.
- Character sheet data: when the safety checks pass, current and maximum HP, mana, and endurance; attributes; resists; armor class; attack; weight; attack speed; regeneration; and carried platinum, gold, silver, and copper. Bank and shared-bank coin are not included.
- Item-catalog observations: IDs from the current loadout and, only for unknown or incomplete items, the detected base name, icon, stats, weapon values, haste, proc/click/worn/focus effects, class/race/slot restrictions, and item flags. These observations enter a review queue before they can change the public catalog.
- Supported gameplay results: structured kill, death, resist, loot, and economy events. These can include mob, slayer, participant, spell, item, corpse or NPC names; zone and difficulty; timestamps; file-position and deduplication hashes; personal damage, DPS, fight duration, and monetary value.
- Raid review evidence: qualifying known-raid kills can include the combat-only transcript retained for that fight. Private tells and ordinary player chat are not part of the transcript feature.
- Safety diagnostics: detector version and decision results, including buff counts and names, stale/ignored buff categories, stat and currency freshness checks, rejected slot/item IDs, snapshot time and region count, and the selected EQ stats-panel memory address. A raw process-memory snapshot is not uploaded.
- Blocked-sync telemetry: even when the loadout itself is refused, the app attempts to send the blocking gate, the reason shown to the user, and limited detector diagnostics so patch or calibration failures can be investigated.
- Optional actions: a bug report you deliberately submit can include your note, app version, character/server, registered log filename, recent app activity, and the latest sync report. Looking up a Plane of Sky drop source sends the requested item name.
- Like any internet request, the website's hosting infrastructure can receive ordinary connection metadata such as an IP address. Normal syncing does not send a complete EQ memory dump, the EQ process ID or installation path, the complete EQ log, its full local path, private chat, screenshots, bank contents, or unrelated files.
How does the database get built?
Loadout Legends does not treat one unreviewed memory read or a foreign EverQuest database as public truth. The database starts with a small set of previously captured EverQuest Legends data and grows from evidence collected during supported play:
- The initial item seed comes from captures made against the EverQuest Legends client. Data from other EverQuest projects is not treated as authoritative Legends item data.
- During a loadout sync, the app sends the item IDs it detected. The website identifies IDs or fields it does not know, and the app deep-reads only those missing item details.
- Client-side consistency gates verify that a candidate looks like a real item object and that repeated identity reads agree. Unreadable, inconsistent, or implausible rows are discarded instead of being submitted as item facts.
- A new or incomplete item's identity, icon, base stats, effects, restrictions, slots, and flags are stored as a pending capture. An administrator can compare it with the current catalog and approve or reject it. Only approved information is promoted into the public item catalog.
- Character loadouts are stored separately from the global catalog. A validated loadout sync updates that character's profile snapshot, but it cannot directly redefine the shared item database.
- The mob catalog and community statistics grow from selected structured events. Kills establish encounters, loot events connect items to drop sources, and resist, death, economy, and eligible raid-performance records build their corresponding statistics without uploading the complete EQ log.
- Detection diagnostics, review history, provenance, and server-side validation make questionable submissions traceable and allow bad data to be rejected or corrected without trusting the uploading client blindly.
Does my entire EverQuest log get uploaded?
No. The desktop app does not upload your EverQuest log file. Log processing happens on your computer, and unrelated lines are not included in normal sync data.
What about my private conversations?
Private tells and normal player chat are not part of the sync data. They are not sent to or displayed by Loadout Legends.
Are any log lines ever sent?
For certain raid leaderboard features, a limited set of lines identified as combat may be sent so a qualifying run can be reviewed. This is limited to supported combat activity; player chat and private messages are not part of that feature.
Does the app upload old chat or my existing log history?
No. Starting website sync does not send your existing log file or past conversations. The app watches for supported gameplay activity while it is running and sends only the relevant sync results.
Can I use the app without uploading to the website?
Yes. Website syncing can be disabled in the desktop app. Local tools such as parsing and supported overlays can continue to work without sending website sync data.
How is synced data protected while it is sent?
The official app sends website sync data over an encrypted connection and uses a revocable device authorization associated with your Loadout Legends account.
Does the desktop app save my website password?
No. After sign-in, the app keeps a revocable sync authorization rather than your website password. You can disconnect the app or revoke its access from your account.
Is my synced information public?
Some information is intended for community features, such as item data, drop information, and eligible leaderboard results. Character profile visibility and account-specific controls are managed separately. Review your account settings before sharing a profile.
What happens when I send a bug report?
Bug reports are separate from normal syncing and are sent only when you choose to submit one. They can include your note and app diagnostic information needed to investigate the problem; they do not attach your entire EverQuest log.
How can I stop syncing or request deletion?
You can disable website syncing, disconnect the desktop app, or revoke a device from your account. For an account-data or deletion request, contact Geno@loadoutlegends.com from the email associated with your account.
Still have a question?
Read the full privacy policy or contact us for an account-specific concern.